No Return is a rougelike survival mode within The Last of Us Part II Remastered. My team and I were part of the development of this game mode and designed a good handful of the UX/UI features. This includes (but is not limited to); the encounter select board, character select, challenges, vendor, Gambits, Trophy icons and more.
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🚨 Disclaimer 🚨 These were collaborative features, meaning I own most, but not all artwork or UI design within these menus. Screenshot references were taken from my own gameplay.