Saros is a third-person action game that blends roguelike and metroidvania style gameplay elements, creating an intense bullet-ballet experience. It was developed by Housemarque and is a spiritual successor to Returnal. My team and I were part of the development of this game and designed the majority of the UX/UI features. This includes (but is not limited to); the exploration and development of the overall visual style, HUD and in-game elements, the Wrist Computer, Primary Unit, iconography (including all Trophies) and more.
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🚨 Disclaimer 🚨 These were collaborative features, meaning I own a large part of, but not all artwork or UI design within these menus. Screenshot references were taken from my own gameplay.