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SAROS - UX/UI Design

Saros is a third-person action game that blends roguelike and metroidvania style gameplay elements, creating an intense bullet-ballet experience. It was developed by Housemarque and is a spiritual successor to Returnal. My team and I were part of the development of this game and designed the majority of the UX/UI features. This includes (but is not limited to); the exploration and development of the overall visual style, HUD and in-game elements, the Wrist Computer, Primary Unit, iconography (including all Trophies) and more.
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🚨 Disclaimer 🚨 These were collaborative features, meaning I own a large part of, but not all artwork or UI design within these menus. Screenshot references were taken from my own gameplay.

HUD (playing audio log)

HUD (playing audio log)

Tutorial

Tutorial

Artefact label

Artefact label

Weapon Label

Weapon Label

Weapon Label - Comparison

Weapon Label - Comparison

Wrist Computer - Map

Wrist Computer - Map

Wrist Computer - Status

Wrist Computer - Status

Wrist Computer - Equipment

Wrist Computer - Equipment

Wrist Computer - Cycle Summary

Wrist Computer - Cycle Summary

Primary Unit - Armour Matrix

Primary Unit - Armour Matrix

Primary Unit - World Dial

Primary Unit - World Dial

Primary Unit - Statistics

Primary Unit - Statistics

Primary Unit - Armours

Primary Unit - Armours

Pause menu

Pause menu